Keyshape For Mac4/20/2021
Rock solid build, Not quick to learn (Im still learning), great results if you put the time in to develop and understand it. 2 points Ruth Tupe, over 3 years ago Im also stuck on doing page to page animations, do I have to reduce the opacity completely or do an animation to move the canvas components to the left Its not exactly clear to me. 0 points Ben Henschel, over 3 years ago Is it just me or is the Web Animation example in the showcase ( ) suppose to be Stripe 2 points Powers Gray, over 3 years ago This I like: Object inspector values directly coorespond to the exact same values you use in iOS and macOS projects. 2 points Gavin McFarland, over 3 years ago First weird thing Ive noticed about Kite is that the layers work backwards compared to most apps.Log in Join Us Designer News is where the design community meets.Register now 85 Kite App: Animation Prototyping with native code output (kiteapp.co) over 3 years ago from Ruban Khalid, Product Designer interested in prototyping and motion design.Login to Comment Youll need to log in before you can leave a comment.
Keyshape Full Permissions AfterLogin Register Today New accounts can leave comments immediately, and gain full permissions after one week. Register now 45 comments Best Worst Newest Oldest Mariusz Ostrowski, over 3 years ago Holy shit, theres a new sheriff in town 15 points Peter Vogt, over 3 years ago how so what does this do that Paintcode or Avocode dont 0 points Mike A., over 3 years ago Cant compare it with Avocode or Paintcode as the primary focus is on animation prototyping. Main competition will be Principle, Marvel or Flinto. Peter Vogt, over 3 years ago You can absolutely prototype animation with both of those tools, so Im confused. And presumably, the program whose primary focus is exporting the code and not primarily animation should in theory be getting the technical part better. Marc Edwards, over 3 years ago Ive been using Kite a bit and its very capable. Its a little different to the other animation and prototyping tools. I think it augments the stuff Ive been using, rather than replacing it. Shockingly able for a 1.0, too. Havent hit any bugs yet (another surprise for such a new app). Definitely worth taking for a spin, imo. Eoghan Reid, over 3 years ago The haptic feedback you get when you drag things around the canvas or timeline is so. The vector pen tool feels like youre pulling a bowstring, which is cool. I do wish more apps implemented haptic feedback for things 0 points Napoleon W, over 3 years ago Fiddled with it for a brief moment yesterday and it has potential. Peace. 4 points Jeffrey Kam, over 3 years ago Right My devs are going to hate me now haha 0 points Chris Slowik, over 3 years ago Good thing your animations have all the native values right there for reference 0 points Nathan Manousos, over 3 years ago Spacebar (or some other shortcut I can activate with my left hand) to toggle playpause would be really helpful. Chris Martin, over 3 years ago Has anyone come across any tutorials yet Would love a basic walkthrough of some of the features. Im coming from After Effects and Principle, this seems really powerful but havent found it particularly approachable so far. Chris Slowik, over 3 years ago I put up a short 11 min workflow orientation today. Hope you find it useful for at least getting your bearings. Ill be posting more videos over the rest of the week and beyond. Pretty sure its my new favorite tool 2 points Chris Martin, over 3 years ago This is great, thanks for sharing 1 point Ruth Tupe, over 3 years ago Chris, how do you do page transitions Have you managed to figure this out 0 points Chris Slowik, over 3 years ago Hey Ruth, Sorry i didnt notice this comment Theres a little sample of an ios-style push transition, with some detailed animation. Basically I picture the whole thing as one unit - its actually very similar to iOS dev in that way - the nav bar is not technically part of the incoming screen, its a level above. This method is too complex to be efficient for very long flows, but it allows you a fine level of control on the transition. Toby Bridson, over 3 years ago Its pretty good, I can see this becoming my default tool for all prototypes. The learning curve is a bit crazy steep and the lack of tutorials is a pain. After some persistence and fumbling through the UI and hurting my brain fathoming how the UI all works. Still cannot figure out how so change between pages - assumed it would be a Action Definitely worth a look, Its not as quick as Principle for smashing out ideas but has the ability to get right down to the fine detail and produce some really precise, elaborate and complex interaction with multiple level stuff way beyond Axure, Flinto, Principle. Ive also grabbed the Xcode libraries and can send the animation to my phone pretty easily to test. Really needs a dedicated Kite preview app rather than compiling the Xcode viewer every time to see your DOD (design on device). Rock solid build, Not quick to learn (Im still learning), great results if you put the time in to develop and understand it. Ruth Tupe, over 3 years ago Im also stuck on doing page to page animations, do I have to reduce the opacity completely or do an animation to move the canvas components to the left Its not exactly clear to me. Ben Henschel, over 3 years ago Is it just me or is the Web Animation example in the showcase ( ) suppose to be Stripe 2 points Powers Gray, over 3 years ago This I like: Object inspector values directly coorespond to the exact same values you use in iOS and macOS projects. Gavin McFarland, over 3 years ago First weird thing Ive noticed about Kite is that the layers work backwards compared to most apps.
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